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https://w.atwiki.jp/paserss/pages/15.html
Sony a présenté aujourd hui une nouvelle gamme de portables fins et légers avec des regards élégants et disponibles dans cinq couleurs brillantes. Les ordinateurs portables Sony VAIO CR sont destinés aux plus jeunes utilisateurs intéressés de regards et compacité plutôt que des performances haut de gamme. Taillée en argent et disponible en cinq couleurs curieusement nommées (sangria, cosmopolite, Colombe, indigo et noir), les nouveaux portables de CR sont plus à l aise dans un dortoir de collège qu une salle de conférence. Batterie Sony vaio vgp-bps24 Touches intéressantes incluent une police spécialisée clavier, une LED qui palpite sous la garniture de l ordinateur portable pour indiquer ce qui se passe — démarrage, mettre hors tension, hibernation — et rougeoyant et à la décoloration en conséquence. Chaque cahier de CR est livré avec son propre VAIO marqué papier peint et couleurs assorties en option sac de transport et souris. Pesant 5,5 kilos avec la batterie standard, le CR vous permet de bouger tout en se faire remarquer. Chargé avec un Intel Centrino Core 2 Duo 1,8 GHz processeur T7100 (Intel Santa Rosa) fournissant avec beaucoup de puissance et efficacité énergétique pour la plupart des utilisateurs. Le CR est livré pré-installé avec système d exploitation Windows Vista Home Premium et l édition de Windows Vista Professionnel est une mise à niveau en option. Équipé d un écran de 14,1 pouces doté de la technologie XBRITE-ECO LCD de Sony, un modèle d enceintes le CR CD/DVD lecteur/graveur et fonction intégrée saura satisfaire la plupart de vos besoins de divertissement. Mode de fusion instantanée et A / V contrôles fournissent un accès sur demande à des films, Batterie Sony vaio vgp-bps22a de musique et de photos sans avoir besoin de démarrage du système d exploitation. Les carnets de CR viennent également chargés avec le logiciel de Sony LocationFree, ainsi vous pouvez regarder la télévision, accéder à vos personnel magnétoscope ou lecteur DVD et découvre que le contenu de votre ordinateur portable via Internet et d une station de base disponible. Un appareil photo numérique intégré et un microphone vous permettent de prendre des photos ou participer à des chats vidéo direct. Équipé d un Memory Stick Duo, Memory Stick Pro, Batterie Sony vaio vgp-bps21a carte SD et carte ExpressCard fentes de média, le CR vous permet d accéder instantanément à vos fichiers multimédias numériques provenant d autres appareils. Le port S-vidéo inclus le rend pratique pour connecter le CR à un téléviseur et regarder un DVD ou jouer à des jeux sur grand écran.
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要素の集合を表現するオブジェクトと、その集合に含まれる要素を表現するオブジェクトを、一様に扱えるようにしてツリー構造を実現する(再帰構造) 階層の各層を別のクラスで表現すると、似たような機能を持つクラスが多数できてしまうのを解決できる 新しいグループ単位を容易に追加できる 乱用すると論理的に正しくない構造を作り出す恐れがある 循環参照に注意 http //en.wikipedia.org/wiki/Composite_pattern を c++ にしたもの #include iostream #include string #include vector #include algorithm using namespace std; // Componentclass Graphic {public virtual void print() = 0;}; // Compositeclass CompositeGraphic public Graphic {public // constructor CompositeGraphic(const string name) { mName = name; } // print void print() { cout mName endl; vector Graphic* iterator it; for (it = mChildGraphics.begin(); it != mChildGraphics.end(); ++it) { (*it)- print(); } } // add void add(Graphic *graphic) { mChildGraphics.push_back(graphic); } void remove(Graphic *graphic) { vector Graphic* iterator it; it = find(mChildGraphics.begin(), mChildGraphics.end(), graphic); if (it != mChildGraphics.end()) { delete *it; mChildGraphics.erase(it); } }private vector Graphic* mChildGraphics; string mName;}; // Leafclass Ellipse public Graphic {public // constructor Ellipse(const string name) { mName = name; } // print void print() { cout mName endl; } string mName;}; // Clientint main() { // initialize four ellipses Ellipse *ellipse1 = new Ellipse("Ellipse 1"); Ellipse *ellipse2 = new Ellipse("Ellipse 2"); Ellipse *ellipse3 = new Ellipse("Ellipse 3"); Ellipse *ellipse4 = new Ellipse("Ellipse 4"); // initialize three composite graphics CompositeGraphic *graphic = new CompositeGraphic("Graphic"); CompositeGraphic *graphic1 = new CompositeGraphic("Graphic 1"); CompositeGraphic *graphic2 = new CompositeGraphic("Graphic 2"); // Composes the graphics graphic1- add(ellipse1); graphic1- add(ellipse2); graphic1- add(ellipse3); graphic2- add(ellipse4); graphic- add(graphic1); graphic- add(graphic2); // prints the complete graphic graphic- print(); return 0;} 出力 Graphic Graphic 1 Ellipse 1 Ellipse 2 Ellipse 3 Graphic 2 Ellipse 4 http //www.dofactory.com/Patterns/PatternComposite.aspx#_self1 を c++ にしたもの (Structural Example) #include iostream #include string #include list #include algorithm using namespace std; // The Component abstract classclass Component {public // constructor Component(const string name) { _name = name; } virtual ~Component() { // delete 確認 //cout "delete " _name endl; } virtual void Add(Component *c) = 0; virtual void Remove(Component *c) = 0; virtual void Display(int depth) = 0;protected string _name;}; // The Composite classclass Composite public Component {public // constructor Composite(const string name) Component(name) { } // destructor ~Composite() { list Component* iterator it; for (it=_children.begin(); it!=_children.end(); ++it) { delete *it; } } // Add void Add(Component *component) { _children.push_back(component); } // Remove void Remove(Component *component) { list Component* iterator it; if ((it = find(_children.begin(), _children.end(), component)) != _children.end()) { delete *it; _children.erase(it); } } // Display void Display(int depth) { string str(depth, - ); cout str _name endl; // Recursively display child nodes list Component* iterator it; for (it=_children.begin(); it!=_children.end(); ++it) { (*it)- Display(depth + 2); } }private list Component* _children;}; // The Leaf classclass Leaf public Component {public // constructor Leaf(const string name) Component(name) { } // Add void Add(Component *c) { cout "Cannot add to a leaf" endl; } // Remove void Remove(Component *c) { cout "Cannot remove from a leaf" endl; } // Display void Display(int depth) { string str(depth, - ); cout str _name endl; }}; // clientint main() { // Create a tree structure Composite *root = new Composite("root"); root- Add(new Leaf("Leaf A")); root- Add(new Leaf("Leaf B")); Composite *comp = new Composite("Composite X"); comp- Add(new Leaf("Leaf XA")); comp- Add(new Leaf("Leaf XB")); root- Add(comp); root- Add(new Leaf("Leaf C")); // Add and remove a leaf Leaf *leaf = new Leaf("Leaf D"); root- Add(leaf); root- Remove(leaf); // Recursively display tree root- Display(1); delete root; return 0;} 出力 -root ---Leaf A ---Leaf B ---Composite X -----Leaf XA -----Leaf XB ---Leaf C http //www.dofactory.com/Patterns/PatternComposite.aspx#_self2 を c++ にしたもの (Real World Example) #include iostream #include string #include list #include algorithm using namespace std; // The Component Treenodeclass DrawingElement{public // constructor DrawingElement(const string name) { _name = name; } // destructor virtual ~DrawingElement() { // delete 確認 //cout "deleting " _name endl; } virtual void Add(DrawingElement *d) = 0; virtual void Remove(DrawingElement *d) = 0; virtual void Display(int indent) = 0;protected string _name;}; // The Leaf classclass PrimitiveElement public DrawingElement {public // constructor PrimitiveElement(const string name) DrawingElement(name) { } // Add void Add(DrawingElement *d) { cout "Cannot add to a PrimitiveElement" endl; } // Remove void Remove(DrawingElement *d) { cout "Cannot remove to a PrimitiveElement" endl; } // Display void Display(int indent) { string str(indent, - ); cout str " " _name endl; }}; // The Composite classclass CompositeElement public DrawingElement {public // constructor CompositeElement(const string name) DrawingElement(name) { } // destructor virtual ~CompositeElement() { list DrawingElement* iterator it; for (it=elements.begin(); it!=elements.end(); ++it) { delete (*it); } } // Add void Add(DrawingElement *d) { elements.push_back(d); } void Remove(DrawingElement *d) { list DrawingElement* iterator it; it = find(elements.begin(), elements.end(), d); if (it != elements.end()) { delete *it; elements.erase(it); } } void Display(int indent) { string str(indent, - ); cout str "+ " _name endl; list DrawingElement* iterator it; for (it=elements.begin(); it!=elements.end(); ++it) { (*it)- Display(indent + 2); } }private list DrawingElement* elements;}; // clientint main() { // Create a tree structure CompositeElement *root = new CompositeElement("Picture"); root- Add(new PrimitiveElement("Red Line")); root- Add(new PrimitiveElement("Blue Circle")); root- Add(new PrimitiveElement("Green Box")); // Create a branch CompositeElement *comp = new CompositeElement("Two Circles"); comp- Add(new PrimitiveElement("Black Circle")); comp- Add(new PrimitiveElement("White Circle")); root- Add(comp); // Add and remove a PrimitiveElement PrimitiveElement *pe = new PrimitiveElement("Yellow Line"); root- Add(pe); root- Remove(pe); // Recursively display node root- Display(1); delete root; return 0;} 出力 -+ Picture --- Red Line --- Blue Circle --- Green Box ---+ Two Circles ----- Black Circle ----- White Circle 参考サイト デザインパターンを“喩え話”で分かり易く理解する http //www.netlaputa.ne.jp/~hijk/study/oo/designpattern.html TECHSCORE http //www.techscore.com/tech/DesignPattern/index.html/ Programing Place http //www.geocities.jp/ky_webid/index_old.html デザインパターンの骸骨たち http //www002.upp.so-net.ne.jp/ys_oota/mdp/ デザインパターンの使い方 Composite http //japan.internet.com/developer/20080905/26.html
https://w.atwiki.jp/rssiege/pages/98.html
Patch Notes - Update 2.0 PC 2016/2/適用 コンソール 2016/2/ 適用 http //rainbow6.ubi.com/siege/en-US/updates/blackice.aspx BALANCING Operator shouts are now muted for enemy team From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams. Defender objective rotation (for Ranked and Custom Games) In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again. Reduced bullet trail intensity, especially for suppressed weapons Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction. Increased the flashbang range of effect We are roughly doubling the range of flashbangs, making them more effective. Reduced noise levels of multiple Defender gadgets Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore). Reduced the electricity noise levels on electrified gadgets. Reduced the noises levels of the Kapkan trap. Reinforced walls and Castle barricades now block bullets while being deployed It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped. Thatcher now has a shotgun available in his loadout options We added the English shotgun M590A1 to Thatcher’s loadout options. Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death. PLAYER COMFORT Added map and mode name display during loading and planning phase screens Reduced screen dust effect When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding. Altered matchmaking timer display Timer now counts up to estimated time. Fixed weapon damage numbers in menus We have changed the damage numbers in the menus according to the light armor values. PLAYLIST CHANGES Individual spawn location selection for Attackers (Ranked, Custom Games setting) In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing). Ranked population repartition tweak Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update. Here’s how it was before this update 1.17% Copper (1-4) 34.6% Bronze (1-4) 58.8% Silver (1-4) 5.27% Gold (1-4) 0.1% Platinum (1-3) Less than 0.001% Diamond Note Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced. Here’s the repartition we are aiming for with this update 15% Copper (1-4) 25% Bronze (1-4) 35% Silver (1-4) 20% Gold (1-4) 5% Platinum (1-3) 0.2% Diamond We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post. Ranked fluctuation parameters tweak From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank. OTHER IMPROVEMENTS Web feature Tactical Board improvements Auto-save. The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name. Maintenance alerts. The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts. Texts are now easier to select and edit. Bug fixes. Fixed an issue preventing users to validate the removal of the tactician. Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made. Inviting someone in the tactic will now correctly update the Attendees panel (top right). Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later". MAIN BUG FIXES Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. GAMEPLAY FIXES Right stick dead zone is resetting to default after exiting the game - FIXED Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED End of round camera clips through the Operator – FIXED PVE on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED PVE AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED LEVEL DESIGN FIXES Defenders are able to pass through red blocker walls during the preparation phase - FIXED Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED There are minor lighting issues on our maps. – FIXED ONLINE FIXES The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED Some players don’t receive renown after a match. – FIXED 0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED 2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED 2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED There is no timer present during the lobby screen - FIXED Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED PVE On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED Ranked Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED PC, Ranked Players leaving match using F10 don’t receive reconnect message – FIXED PC, Ranked Players leaving match using ALT+F4 don’t receive reconnect message - FIXED UI FIXES A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED On the House map, missing location indicator in Laundry Room - FIXED MISCELLANEOUS FIXES PC If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED PC Some keys are hard binded in the game involving movement and chat box - FIXED PC Push-to-talk functionality is missing in the Options menu - FIXED Uplay Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED 名前
https://w.atwiki.jp/natsutan/pages/65.html
概要 インタープリターのトレース用 tcl/generic/tclInt.h メンバー struct ActiveInterpTrace *nextPtr; 次のアクティブコマンドトレースへのポインタ Trace *nextTracePtr; このトレースが終わった時、次にチェックする手続き int reverseScan;逆順の時true ソース /* * When an interpreter trace is active (i.e. its associated procedure is * executing), one of the following structures is linked into a list * associated with the interpreter. The information in the structure is needed * in order for Tcl to behave reasonably if traces are deleted while traces * are active. */ typedef struct ActiveInterpTrace { struct ActiveInterpTrace *nextPtr; /* Next in list of all active command traces * for the interpreter, or NULL if no more. */ Trace *nextTracePtr;/* Next trace to check after current trace * procedure returns; if this trace gets * deleted, must update pointer to avoid using * free d memory. */ int reverseScan;/* Boolean set true when traces are scanning * in reverse order. */ } ActiveInterpTrace;
https://w.atwiki.jp/privatefezusa7ok2e/pages/19.html
Contents (目次) January 30 2010 22 17 PM January 30 2010 22 17 PM Self sacrifice for the team When you see your front line being pushed back, one way of helping is to jump in the middle of the fray and blind everyone. You might survive, but chances are, you will die before your friends regroup, heal and come back to help you. S upport A dagger scout has the skills and tools to support the main damage dealers... the warriors and lightning/fire mages. Guard break the warriors that are trying to run away so that the bow scouts and mages can kill them easily. Leg break the warriors/scouts that are trying to run away (this should be used if your teammates are close to him already). Power break the mages so that they can t cast higher lvl spells. Disarm (anyone) so that they cannot retaliate an attack. v s summons This is where you do wonders. Power break the summons. They use a lot of PW in their attacks so with no power regen, they are just sitting targets for the knights. Knights are too fast so use blind on them and hope that your teammates can take advantage of that situation. Against Chimeras/Dragons/Wraiths use blind and power break. You ll probably die because the enemy would stick around the chimeras/dragons/wraiths but hey, if it slows them down so your knights can take them down, why not? Recon Though knights do a better job running through the enemy lines and doing recon work, scouts do just as well. Get behind enemy lines and look out for summons, notably chimeras and giants. Note the location of obelisks and eclipses and relay them to your teammates. Freaking scouts Actually disturbing crystal gathering with a scout isn t as effective as you think it is. Most of the time, the scout would blind the crowd and start disarming everyone however he probably can t hit everyone. So in the end, its just a little annoyance, no one dies but the scout himself. Everyone just heals and calls it a day before they continue to mine the crystals. F reaking scouts II Obelisks that are far into the enemy territory is just asking to be mauled by a group. Very rarely do you see 1 person come out alone to beat up that obelisk. Usually its a group of 2 - 3. The most you can do is delay the enemy group and hope backup arrives. Chances are that since your obelisk is so far inside the enemy line, their reinforcements would get there before yours. As you run away, they just take down the obelisk. Campi ng and killing If you are using back stab, your best bet is to actually hide, get behind the enemy lines and finish off the people that are trying to run away and heal. There are actually damage modifiers in this game. Scouts do more damage to mages and less damage to warriors. Right now, I can do about 400-500 damage to a mage, 300-400 to a scout and 150-250 to a warrior. Note that after a back stab, you have almost no PW (takes about 84 PW and you need to be hiding which is 50PW). Note you only have 100 PW. This means, you are a walking target even after you kill someone. The best thing for you to do is run to the front lines and hope your friends will cover for you while you retreat. In other cases, plan your escape route. Knife Scout at least is probably the MOST annoying thing but also my favorite thing at the same time. If you have a Warrior that finds you, you will probably die. ( Also Scout vs Scout is a lot of fun but still annoying. So if you want to maximize how annoying you can be, be a knife scout. ) Uniq ue Stragedy Freaking Scouts Haha a pun for the scout class. Armed with invisable and darkness. You inflitrate enemy base and target crystals with a lot of players. once there you hit everyone with darkness, delaying their crystal gathering. Very effective as most people dont look out for hidden enemies. (But be aware as I and many other players scan for moving "circles" without any avatar. When you get close i will spot you and play dumb before i unleash all hell with my AoE causing you to unhide and everyone to poke you.) Freaki ng Scouts II You are the first line of defense for areas where the two armies aren t meeting. You wait your time at places with your buildings that have no protection but makes very good targets for the eenmy to attack. This is normally the obleisk that is far into the enemy s terriroty or an bridge or pathway that isn t used because the main bulk of the force are fighting on the frontlines. you hide and wait until you spot someone. you follow them until you get a perfect strike and hopefully KO or close to killing them. stick with other scouts as 2 massive strikes or what i would like to call "Bunny killing" skill can take out almost anyone. BUT beware, some people will see you following and play stupid before they attack back. Camping and Killing Scout s again. You go camp out at enemy crystals, hidden, and when you see someone almost dead... you kill them. Most people aren t expecting that. Some do expect it, but most of the time its too late for them to do anything. Beware of other players around crystal, as they could be scanning and keeping an eye out for other players. Getting Crystals, crouch near a crystal (showed as a white dot on the map) and you will auto-start getting crystals, you will needs those for building and morphing, when joining for the first times kvk I sugget you to just get crystals for other players (you can get just 10 at LV10), they usually come to the crystal and tyep "@20" it will mean he needs "20 crystals", just trade to them. Those that cant read it cuz of the phunky colors here it is again Each kill you get, you gain 3 crystals each time you die, you lose 3. sit around big crystals to regain HP and "dig" crystals" jump ontop of crystal to gain a little protection form enemy as things cannot shoot throught he crsytal. but an scout who wants to kill a bunneh can kill you if you are low on hp. scan for moving targets that arent visiable... if you are low on HP, a lot of these scouts wants to add you to their kill. If you are close to crystal and you are far from respawn point. It might be better to fall back and heal. If your team has a massive lead and you can t easily heal, its better to do as much damage as you can and die. BUT avoid dying if you are in a close battle or losing... This hurts your team s bar. AWLAYS have healing items. these will prolong your uptime and allow you to heal without having to be near crystal. This will prevent most bunneh hunting against you and allows you to stay longer in the front line. DODGE AND STRAFE... Don t walk a lot in the frontline... you will die... and die fast. Avoid going solo, unless you know what you are doing. If you go soloing you will often die against someone more skilled or the other team sees a easy kill and several people comes flocking towards you. use /a to talk in army chat. this is everyone on your team. if there is a massive need for reinforcements in certian area or the other team has a chimera/dragon/wraith on the loose notify everyone so there will reinformences to deal with the threats. when blind, AoE attack or try to kill the scout. But avoid running blindly into the enemy territory as that is bad. Just reember which direction to run when you are blind. you won t be able to see or see the map. if you play iRO, this is MUCH worse than getting blinded . Losing or winning can level or delevel guilds. Use ring points from KvK to get better and more powerful equipmenet. Play smart, learn what works and doesn t work. if you suck building or using transformation, give someone else the crystals. If you are excellent with knight, stick with knight. Every transformation has a different set of tactics to use. Depending on players, it rare for one tactics to work against another. Some are stun builds and you rather not get close since one stun is 85% of the time the death for you. Getting frozen can get you killed if a two-handed warrior with high dmg equipment is close. Each kill you get, you gain 3 crystals each time you die, you lose 3. Don t sit at the main crystal if you re HP is not full, or else you d be wasting the crystal sit around big crystals to regain HP and "dig" crystals" jump ontop of crystal to gain a little protection form enemy as things cannot shoot throught he crsytal. but an scout who wants to kill a bunneh can kill you if you are low on hp. scan for moving targets that arent visiable... if you are low on HP, a lot of these scouts wants to add you to their kill. If you are close to crystal and you are far from respawn point. It might be better to fall back and heal. If your team has a massive lead and you can t easily heal, its better to do as much damage as you can and die. BUT avoid dying if you are in a close battle or losing... This hurts your team s bar. If you don t have enough consumption points to heal up, go heal at the secondary or tetary crystals, then head back to do summons rather than constantly dying because you don t have enough points for pots AWLAYS have healing items. these will prolong your uptime and allow you to heal without having to be near crystal. This will prevent most bunneh hunting against you and allows you to stay longer in the front line. DODGE AND STRAFE... Don t walk a lot in the frontline... you will die... and die fast. Depends on the situation, Although you are partly immune when you side jump, but if you sidejump a lot, people can aim for your landing or if you side jump the wrong direction, you might end up getting a Heavy Smash. Lesson is just know when to use side jump to avoid attacks and when to walk. Avoid going solo, unless you know what you are doing. If you go soloing you will often die against someone more skilled or the other team sees a easy kill and several people comes flocking towards you. use /a to talk in army chat. this is everyone on your team. if there is a massive need for reinforcements in certian area or the other team has a chimera/dragon/wraith on the loose notify everyone so there will reinformences to deal with the threats. when blind, AoE attack or try to kill the scout. But avoid running blindly into the enemy territory as that is bad. Just reember which direction to run when you are blind. you won t be able to see or see the map. if you play iRO, this is MUCH worse than getting blinded . If you re blinded at the main frontline, its better not to use AoEs without any aim, as you might be breaking free Frozen enemies or cutting to your allies attacks on a stunned enemy. You can still roughly aim while blinded (the red circles) but try to fall back if it possible. Losing or winning can level or delevel guilds. Guilds don t delevel. Once your guild levels up, it stays there. Losing doesn t decrease guild points either. Use ring points from KvK to get better and more powerful equipment. Higher level you get, more exp you get. I get 2-3k normally from KvK now. used to be 300-600 exp. Play smart, learn what works and doesn t work. if you suck building or using transformation, give someone else the crystals. If you are excellent with knight, stick with knight. Every transformation has a different set of tactics to use. Depending on players, it rare for one tactics to work against another. Some are stun builds and you rather not get close since one stun is 85% of the time the death for you. Getting frozen can get you killed if a two-handed warrior with high dmg equipment is close.
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CustomComboActivation結果 2014年6月20日開催 新宿MARZ Ultimate Marvel vs Capcom 3 エントリー34名 優勝「TSS Takumi」 準優勝「てんぼす」 参加者一覧及びトーナメント表 The King of Fighters 13 エントリー32名 優勝「書記」 準優勝「ピクニック」 参加者及びトーナメント表 Watch live video from CustomComboJP on www.twitch.tv この部分はインラインフレームを使用しています。 この部分はインラインフレームを使用しています。 Custom Comboは新宿のライブハウスで国際大会と同じような雰囲気で、 格闘ゲームトーナメントを行うイベントです。 開催ゲームタイトルも回を重ねるごとに増やしていきます。 第1回 Custom Combo 大会「Custom Combo Activation」を行います。 開催タイトル Ultimate Marvel vs Capcom 3 King of Fighters 13 開催日 2014年 6月 20日(金) 開催時間 開場:23 30 入場締め切り:24 30 イベント開始:24 30 大会終了:05 00 参加費 プレイヤー 2000円(1ドリンク込) ギャラリー 1000円(1ドリンク込) 開催場所 新宿MARZ http //www.marz.jp/ 特記事項 深夜のイベントとなりますので、18歳未満の方はお断りさせていただきます。 入場時に身分証の提示が必要となりますことをご了承くださいませ。 途中退場されますと、再入場はできません。 会場内への飲みものの持込は禁止とさせていただきます。 会場内へ持ち込める食べ物は、おにぎり類、サンドウィッチ類、菓子類のみとなります。(カップ麺や弁当など汁気のあるものは不可) イベントで利用するXBOX用のコントローラーは用意しておりますが、プレイヤー様の持参されたものも利用可能です。 連打の利用や改造されているものは不可です。 プレイエリア内への飲食物の持ち込みはご遠慮願います。 万一こぼしてしまうと、機器の汚れ、故障になり大会進行に支障が出てしまいます。 会場ではドリンクの販売はありますが、フードの販売はありません。
https://w.atwiki.jp/ishikawa/pages/21.html
Conservative is one of the most important factor to establish traditional culture. Culture is expression and activity deeply rooted from local daily life and climate. It takes a certain amount of time to be established them. For instance, a referral is required to visit well-established Japanese restaurant and teahouse. It is not a simple matter of the payment, a man who introduce someone to shops is required to guarantee that person will respect culture and style of the shops. In other instance, business strategy of well-establish company is conservative. These companies do not grow at a rapid rate but also their company would not run into financial difficulty by huge expansion, since their first priority is continuing their business. Finally, conservative is not the same meaning of exclusive. Even a well-established company has to be changed according to times in some situations.
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CustomComboActivation参加者リスト(6月20日0時現在) アルカプ3事前登録者27名、KOF13事前登録者26名 UltimateMarvel vs Capcom 3 プレイヤーネーム 参加に向けて一言 ABEGEN 久しぶりの日本での大会です。皆さんよろしくお願いします! せんてんす 新卒新社会人ですが、身体を壊さない程度に楽しみたいと思います! イヌチヨ 事故はおこるさ NAF|対魔忍 夏目!夏目!夏目!夏目ぅぅうううわぁああ…(中略)…俺の想いよ夏目へ届け!!町田の夏目へ届け! なめ PSパッド勢なのでパッド認証の練習頑張ります! ちくわ 魔界から来ました クロヤ たいつ ポキッ OGTY えらいこっちゃえらいこっちゃ ウダテラス Don t get so cocky. へばてん ズンチャ♪ズンチャ♪ズンチャ♪ズンチャ♪ズンチャ♪ズンチャチャ♪ とのさま エヌケン 嬉しくってよぉ 加減きかねえぜ! 真城 大会と聞いて我慢できずに駆け付けました 御粗末 今月もノーマネーでフィニッシュです カキ アルカプは1年以上触ってません たこひろ KOF zettai REID 遊びに行きやす。 あずき猫 アルカプ初プレイ!お手柔らかに! パム アルカプの集まりは初めてです TSS Takumi がんばりまっす! animus 途中で寝てたら起こさないで下さい たけ HIKAKINよりたれぞう派です もん シュマちゃんLOVE!! オルメン ボタンを押してやる気アピール AFM ディスコビジランテ ってかLINEやってるぅ? King of Fighters 13 プレイヤーネーム 参加に向けて一言 せんてんす 新卒新社会人ですが、身体を壊さない程度に楽しみたいと思います! イヌチヨ 事故はおこるさ NAF|対魔忍 夏目!夏目!夏目!夏目ぅぅうううわぁああ…(中略)…俺の想いよ夏目へ届け!!町田の夏目へ届け! ミュー C連打します! にけー 正しい対戦なんて、あるもんか ウダテラス Don t get so cocky. へばてん ズンチャ♪ズンチャ♪ズンチャ♪ズンチャ♪ズンチャ♪ズンチャチャ♪ エヌケン 嬉しくってよぉ 加減きかねえぜ! リンゴ 楽しみ ちょり 俺様が不滅隊特攻隊長だ!ぶっこんでクンでよろしくぅ! タナ 楽しみです! まう やりまう シギー カキ アルカプは1年以上触ってません たこひろ KOF 書記 俺がバーサスの書記だ。 じゃむ子 酒を飲みながらゲームができると聞いて。 あずき猫 アルカプ初プレイ!お手柔らかに! こうこう ときどさん素晴らしい パム アルカプの集まりは初めてです ピクニック 中級者代表 もぶsカスタム よろしくお願いします オルメン ボタンを押してやる気アピール がく 総+数10000 drassill very nice tournament しんじ SSFIV Arcade FightStick TE "S" スーパーストリートファイターIV アーケード ファイトスティック トーナメントエディション"S" PlayStation3 (白) SSFIV Arcade FightStick TE "S" スーパーストリートファイターIV アーケード ファイトスティック トーナメントエディション"S" PlayStation3 (黒)
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2chのコモドスレによる、cpf3.0を日本語化する活動のページです。 日本語化に関する情報を書いてください。 スレで訳文を見たら張りましょう。 誤訳、わかりにくい表現など見つけ次第直してください。 翻訳規則 Boldの文は?- Defense+はどう訳す?- Defense+で。 編集記録や意見など。 ここまではお疲れ様。ところで書き込み規則を決めないとこの先厳しい気がする。出来ればツリー形式が使いたいね。 -- 名無しさん 確かにDefence+のままでもいいかもしれんね - 名無しさん 2008-02-03 15 27 51 Defense+ SettingsのMonitor Settingsがそれぞれ何を指すのか解説頂けると助かります。 - 名無しさん 2008-07-21 18 35 01 Interprocess Memory Access を不自然ながら訳した。 - 名無しさん 2008-07-28 16 55 00 これってむしろ意訳のほうがいいんじゃね?ってことで手直し - 名無しさん 2008-10-08 19 04 06 ファイアーよりもファイアウォールの方が良い - 名無しさん 2009-03-16 18 42 28 loopback network interfaceの訳は? - 名無しさん 2009-03-17 00 47 21 windows system application - 名無しさん 2009-03-26 17 27 10 Defense+ga - 名無しさん 2009-05-23 16 43 04 Defense+が英語ならFWも英語でいいと思うけど - 名無しさん 2009-05-23 16 43 32 Defense+は固有名詞だからカナ表記すると変だがファイアウォールは一般名詞だからカナにするべき - 名無しさん 2010-03-14 02 42 12 名前 メインウィンドウsummary:概要 firewall:ファイアーウォールcommon tasks:一般 advanced:詳細 defense+:ディフェンス+common tasks:一般 advanced:詳細 miscellaneous:他 Defense+ Alert:access the loopback network interface exeute access xxx.exe in memory Firewall Alert Help (Comodo Firewall User Guide)Defense+ Tasks AdvancedDefense+ Settings Ver.3.xのインストールウィザードの文を訳してみよう。 メインウィンドウ summary:概要 system status:システムの状況 all systems are active and running. you do not need to perform any actions at this time. システムはすべて有効に作動しています。 現在すぐに処置する必要はありません。 network defence:ネットワークの防御 the firewall blocked intrusion ~ attempt(s) sofar the firewall security level is set to ~ これまでファイアーウォールにより~の侵入を遮断しました。 ファイアーウォールのセキュリティーのレベルは~に設定されています。 proactive defense:ディフェンス+(proactiveは予防的なという意味だろうがこの場合はディフェンス+を指すのだろう) defence+ has blocked ~ suspicious attempt(s) so far defence+ security level is set to ~ これまでディフェンス+により疑わしい接続を遮断しました。 ディフェンス+のセキュリティーのレベルは~に設定されています。 highlights:広告(ハイライトは重要な場面とかいう意味で使うが文を見る限りコモドに関するニュースだろう) 表示される文章はインストールフォルダ内cfpinfo.iniに記述されている traffic:トラフィック tips of the day:今日のワンポイント(did you know~の形でファイアーウォールにこういう機能があることを表示する) 表示される文章はインストールフォルダ内cfpinfo.iniに記述されている(文字化けている気がしますが) firewall:ファイアーウォール common tasks:一般 view firewall events:ファイアーウォールの記録を見る This section allows you to view a record of the events and alerts triggered by possible attacks on your computer. コンピュータに対する攻撃によるイベント(このままでいいかな?)と警告の記録を見ます。 define a new trusted application:信頼するアプリケーションを指定する This shortcut represents a convenient way to create an automatic shortcut Allow rule for applications that you trust. 信頼するアプリケーションを自動的に許可するルールを作成します。 define a new blocked application:遮断するアプリケーションを指定する This shortcut represents a convenient way to create an automatic shortcut Deny rule for applications that you do not trust. 信頼しないアプリケーションを自動的に拒否するルールを作成します。 stealth ports wizard:ステルスポート・ウィザード This wizard allows you to create a set of global firewall rules, which will affect your computer s visibility from other computers. あなたのコンピュータが他のコンピュータからどう見えるかに関わる全般的なファイアウォールのルールの一部を設定します。 view a active connections:現在の接続を見る view which application are currently connecting to the Internet along with the IP, Port, Protocol and Traffic level of the connection. どのアプリケーションが現在インターネットに接続しているかを、IPアドレス、ポート、プロトコル、転送量と共に表示します。 my port sets:ポートの編集 my network zones:ネットワークゾーンの編集 my blocked network zones:遮断するネットワークゾーンの編集 advanced:詳細 network security policy:ネットワーク・セキュリティー・ポリシー predefined firewall policies:予め指定したファイアーウォールのポリシー attack detection settings:攻撃の検知に関する設定 firewall behavior settings:ファイアーウォールの作動に関する設定 defense+:ディフェンス+ common tasks:一般 view defense+ events:ディフェンス+の記録を見る my protected files:保護するファイル my quarantined files:隔離するファイル my pending files:保留しているファイル my own safe files:安全な実行ファイル view active process:現在のプロセス見る my trusted software vendor:信頼するソフト会社 my protected regstry keys:レジストリキー my protected com interfaces:保護するCOM インターフェイス advanced:詳細 computer security policy:コンピューター・セキュリティー・ポリシー This section is all about Defense+ rules. Advanced users can use this section to manage the Defense+ rules to exploit the full power of the Defense+ engine. ディフェンス+の全てのルールに関する項目です。上級者はこの項目でディフェンス+のルールを定義することによってディフェンス+エンジンを最大限に活用できます。 Predefined Security Policy:予め指定したセキュリティー・ポリシー You can create a set of Defense+ rules which can be shared of by more than one application. Such a set is called a Predefined Security Policy あなたは複数のアプリケーションで共有することの出来るディフェンス+のルールのセットを設定出来ます。そのようなセットは予め指定したセキュリティー・ポリシーから呼び出されます。(もっと上手く訳して) Image Execution Control Settings:画像の実行の制御に関する設定(ファイルの実行制御、あたりのほうがいい気が。少なくともImageは画像ではない。) Image Execution Control Settings is an integral part of Defense+ engine. It is responsible for authenticating every executable image being loaded into the memory. ファイルの実行制御はディフェンス+エンジンの不可欠な部分です。これはあらゆる実行可能なイメージがメモリに読み込まれることに対して責任を持ちます。(責任でいいのかな?) Defense+ Settings:ディフェンス+の設定 Defense+ has many options which affect its defense mechanisms. You can easily modify these options to make Defense+ operate according to the specific defense requirements of your computer. ディフェンス+には防御の体系に影響する多くの設定があります。Defense+をコンピュータの個々の防御の必要性に沿うように動作させるために、これらのオプションを簡単に変更できます。 miscellaneous:他 settings:設定 this section lets you configure general settings like password protection,update options,language,theme,etc. パスワード、アップデート、言語、スキンなどの一般的な設定を行います。 manage my configurations:設定情報の編集 this section allows you to import/export/delete your firewall s configuration settings ファイアーウォールの設定のインポート、エクスポート、削除を行います。 diagostics:診断 did your firewall report an error? this tool may help you to identify the problem. ファイアーウォールからエラーが出た場合に問題の特定を補助します。 check for updates:アップデートの確認 check for the latest updates for your fire wall to make sure it is to up-to-date. ファイアーウォールの最新のアップデートを確認します。 submit supicious files:疑わしいファイルの情報の送信 did your firewall report suspicious files? you can submit as many files as you wish to COMODO for analysis by using this section ファイアーウォールにより疑わしいファイルを検出した場合に、コモド社での分析のための情報としてファイルの情報を送信します。 browse support forums:サポートフォーラムを見る Need help? find answer to your question in COMODO forums, our developers regularly post and we would love to hear from you. コモド・フォーラムを表示します。 (そのまま訳するなら「お困りでしょうか?コモド・フォーラムで疑問の答えを探してみましょう。 開発者も定期的に投稿し、ユーザーのご意見をお待ちしています。」のようになるけれども、端折ってみた。) help:ヘルプ do you want to learn more about your firewall? you can use this section to view the help file. ファイアーウォールについて知りたいときにヘルプファイルを見ることができます。 about:このソフトについて view the copyright and version information about your firewall 商標登録およびこファイアーウォールのバージョン情報を表示します。 Defense+ Alert: Defense+のAlertはいくつかパターンがある。 access the loopback network interface xxx.exe is trying to bold(){access the loopback network interface}. What would you like to do? xxx.exeはループバックインターフェイス(*)にアクセスを試みています。どうしますか? (* 自ホストで動くプロセスとの通信やソフトのテストのために使われるネットワーク、IPアドレス127.0.0.1が一般的) Security Consider actions xxx.exe bold(){could not be recognized} and it is bold(){about to access the loopback network interface.} The IP address range bold(){127.0.0.0.1/127.255.255.255} belongs to a special network zone called the loopback network interface. Althouth it is a pseudo-network zone i.e. no real network traffic occurs to/from your computer, ti allows an application to communicate with other applications such as local proxy servers installed in the same computer. If xxx.exe is one of your everyday applications, you can safely allow this request. xxx.exeのループバックインターフェイスへのアクセスは承認されていません。その(ループバックインターフェイスの)IPアドレスの範囲は127.0.0.1から127.255.255.255でループバックインターフェイスと呼ばれる特別なネットワークゾーンに属しています。たとえそれが疑似的なネットワーク、つまりパケットのやりとりがないものであっても、アプリケーションに他のアプリケーションとコミュニケーションを取るための、媒体をインストールする事を許可するようなものです。もしxxx.exeが信頼できるアプリケーションの一つなら、あなたはこの要求を安全に許可でききます。 ※ Allow this request:許可する Block this request:拒否する Treat this application as:プリセットから指定(超意訳) -Installer or Updater:インストーラまたはアップデータ -Trusted Application:信頼するアプリケーション -Windows System Application:ウィンドウズのシステムアプリケーション -Isolated Application:隔離するアプリケーション(or 信頼しない、拒否する のほうがいいかも) -Limited Application:動作を制限するアプリケーション Remember my answer exeute xxx.exe is trying to execute yyy.exe. What would you like to do? xxx.exeはyyy.exeを実行しようとしています。どうしますか? Security Consider actions ※ access xxx.exe in memory Firewall Alert xxx.exe is trying to bold(){connect to the internet}. What would you like to do? xxx.exeはインターネットに接続しようとしています。処理の選択 Application Remote Port Security Consider actions xxx.exe bold(){could not be recognized} and it is about to connect the internet. If it is one of your everyday applications, you can allow this request. xxx.exeのインターネット接続は承認されていません。もしxxx.exeが信頼できるアプリケーションの一つなら、この要求を許可できます。 ※ Allow this request:(接続を)許可する Block this request:拒否する Treat this application as:プリセットから指定(超意訳) -Web Browser:Webブラウザ -Ftp Client:FTPクライアント -Trusted Application:信頼するアプリケーション -Blocked Applicaton:信頼しないアプリケーション -Outgoing Only:外向きの接続のみ受け付ける Remember my answer Help (Comodo Firewall User Guide) Defense+ Tasks Advanced Defense+ Settings Monitor Settings tab The Monitor Settings tab allows you configure which activities, entities and objects should be monitored by Defense+. 「モニター設定」タブは各部の動作や、Defense+によってモニターするオブジェクトを設定します。 Note The settings you choose here are universally applied. ※ここで選択された設定は全体に適用されます。 If you disable monitoring of an activity, entity or object using this interface it will completely switch off monitoring of that activity on a global basis - effectively creating a universal Allow rule for that activity . This Allow setting will over-rule any policy specific Block or Ask setting for that activity that you may have selected using the Access Rights and Protection Settings interface. もし、いずれかのモニタリングを無効にした場合、完全にそれらのモニタリングは基本的に無効にされます。―これは普遍的な 許可(Allow) のルールです。この 許可 するルールは Access Rights や Protection Settings の画面から設定できる 不許可(Block) や 確認(Ask) より優先順位が高いルールとなるでしょう。 Activities To Monitor Interprocess Memory Access - Malware programs use memory space modification to inject malicious code for numerous types of attacks, including recording your keyboard strokes; modifying the behavior of the invaded application; stealing confidential data by sending confidential information from one process to another process etc. One of the most serious aspects of memory-space breaches is the ability of the offending malware to take the identity of the invaded process, or impersonate the application under attack. This makes life harder for traditional virus scanning software and intrusion-detection systems. Leave this box checked and Defense+ will alert you when an application attempts to modify the memory space allocated to another application. Interprocess Memory Access - マルウェアは多種多様な攻撃用の悪意のあるコードを注入するためにメモリスペース改変を用います。攻撃の種類は、キーロガー、進入されたアプリケーションのふるまいの制限、あるプロセスから他のプロセスに内部情報を送ることによる内部情報の窃盗、などを含みます。もっとも深刻なメモリスペース違反のひとつは、進入されたプロセスのアイデンティティを維持したり、攻撃下にあるアプリケーションの「ふりをする」、問題のあるマルウェアの能力です。これらは伝統的なウイルスをスキャンするソフトウェアと進入検知システムを動作させにくくします。ボックスのチェックを残すことで、Defense+はあるアプリケーションが他のアプリケーションに割り当てられたメモリスペースの改変を企てた時、あなたに知らせます。 Windows/WinEvent Hooks - In the Microsoft Windows® operating system, a hook is a mechanism by which a function can intercept events (messages, mouse actions, keystrokes) before they reach an application. The function can act on events and, in some cases, modify or discard them. Originally developed to allow legitimate software developers to develop more powerful and useful applications, hooks have also been exploited by hackers to create more powerful malware. Examples include malware that can record every stroke on your keyboard; record your mouse movements; monitor and modify all messages on your computer; take over control of your mouse and keyboard to remotely administer your computer. Leaving this box checked means that you are warned every time a hook is executed by an untrusted application. Windows/WinEvent Hooks - Windowsにはアプリケーションに届く前にメッセージやマウスの動き、キーボード入力を傍受する関数(システム)があります。この関数が作動すると、時としてそれらが改竄されたり捨てられたりすることがあります。元々はソフトウェア開発者により有用でパワフルなアプリケーションの開発のために開発されましたが、これはより強力なマルウェアを作成するハッカー達の攻撃手段になっています。たとえば、あなたの全てのキー入力、マウス操作の記録、画面の監視、改竄ができるマルウェアが含まれていれば、マウスやキーボードのコントロールは間接的なあなたのパソコンの管理者(攻撃者)に乗っ取られます。このボックスのチェックを残すことは、常に信頼できないアプリケーションによってこの関数が実行されることを、あなたに警告することを意味します。 Device Driver Installations - Device drivers are small programs that allow applications and/or operating systems to interact with a hardware device on your computer. Hardware devices include your disk drives, graphics card, wireless and LAN network cards, CPU, mouse, USB devices, monitor, DVD player etc.. Even the installation of a perfectly well-intentioned device driver can lead to system instability if it conflicts with other drivers on your system. The installation of a malicious driver could, obviously, cause irreparable damage to your computer or even pass control of that device to a hacker. Leaving this box checked means Defense+ will alert you every time a device driver is installed on your machine by an untrusted application. Loopback Networking - Loopback connections refer to the internal communications within your PC. Any data transmitted by your computer through a loopback connection is immediately also received by it. This involves no connection outside your computer to the internet or a local network. The IP address of the loopback network is 127.0.0.1, which you may have heard referred to under its domain name of http //localhost i.e. the address of your computer. Loopback channel attacks can be used to flood your computer with TCP and/or UDP requests which can smash your IP stack or crash your computer. Leaving this box checked means Defense+ will alert you every time a process attempts to communicate using the loopback channel. Process Terminations - A process is a running instance of a program. (for example, the Comodo Firewall Pro process is called cfp.exe . Press Ctrl+Alt+Delete and click on Processes to see the full list that are running on your system). Terminating a process will, obviously, terminate the program. Viruses and Trojan horses often try to shut down the processes of any security software you have been running in order to bypass it. With this setting enabled, Defense+ will monitor and alert you to all attempts by an untrusted application to close down another application. Window Messages - This setting means Comodo Firewall Pro will monitor and detect if one application attempts to send special Windows Messages to modify the behaviour of another application (e.g. by using the WM_PASTE command). DNS Client Service - This setting alerts you if an application attempts to access the Windows DNS service - possibly in order to launch a DNS recursion attack. A DNS recursion attack is a type of Distributed Denial of Service attack whereby an malicious entity sends several thousand spoofed requests to a DNS server. The requests are spoofed in that they appear to come from the target or victim server but in fact come from different sources - often a network of zombie pc s which are sending out these requests without the owners knowledge. The DNS servers are tricked into sending all their replies to the victim server - overwhelming it with requests and causing it to crash. Leaving this setting enabled will prevent malware from using the DNS Client Service to launch such an attack. Note for beginners DNS stands for Domain Name System. It is the part of the Internet infrastructure that translates a familiar domain name, such as example.com to an IP address like 123.456.789.04. This is essential because the Internet routes messages to their destinations on the basis of this destination IP address, not the domain name. Whenever you type a domain name, your internet browser contacts a DNS server and makes a DNS Query . In simplistic terms, this query is What is the IP address of example.com? . Once the IP address has been located, the DNS server replies to your computer, telling it to connect to the IP in question. Entities To Monitor Against Modifications Protected COM Interfaces enables monitoring of COM interfaces you specified here. Protected Registry Keys enables monitoring of Registry keys you specified here. Protected Files/Folders enables monitoring of files and folders you specified here. Objects To Monitor Against Direct Access Determines whether or not Comodo Firewall Pro should monitor access to system critical objects on your computer.. Using direct access methods, malicious applications can obtain data from a storage devices, modify or infect other executable software, record keystrokes and more. Comodo advise the average user to leave these settings enabled Physical Memory Monitors your computer s memory for direct access by an applications and processes. Malicious programs will attempt to access physical memory to run a wide range of exploits - the most famous being the Buffer Overflow exploit. Buffer overruns occur when an interface designed to store a certain amount of data at a specific address in memory allows a malicious process to supply too much data to that address., This overwrites its internal structures and can be used by malware to force the system to execute its code. Computer Monitor Comodo Firewall Pro will raise an alert every time a process tries to directly access your computer monitor. Although legitimate applications will sometimes require this access, there is also an emerging category of spyware-programs that use such access to monitor users activities. (for example, to take screenshots of your current desktop; to record your browsing activities etc) Disks Monitors your local disk drives for direct access by running processes. This helps guard against malicious software that need this access to, for example, obtain data stored on the drives, destroy files on a hard disk, format the drive or corrupt the file system by writing junk data. Keyboard Monitors your keyboard for access attempts. Malicious software, known as keyloggers , can record every stroke you make on your keyboard and can be used to steal your passwords, credit card numbers and other personal data. With this setting checked, Comodo Firewall Pro will alert you every time an application attempts to establish direct access to your keyboard. Ver.3.xのインストールウィザードの文を訳してみよう。 in case you have any third party personal firewall installed, please uninstall that before installing COMODO firewall Pro. Would you like to continue? 他社製のパーソナル・ファイアーウォールをインストールしている場合には コモド・ファイアーウォール・プロをインストールする前にそちらをアンインストールしてください。続けますか? welcome to the Comodo Firewall Pro Installer. This will install COMODO Firewall Pro on your computer. to continue,please click "Next" button. コモド・ファイアーウォール・プロインストーラーを起動しました。 これよりコンピューターにコモド・ファイアーウォール・プロをインストールします。 続けるには「Next」をクリックしてください。 do you accept all the terms of the proceeding licence agreement? If you choose "I DECLINE" the set up will close. To install the COMODO Firewall Pro, you must accept this agreement. 使用許諾契約書のすべての項目に同意しますか? 「I DECLINE」を選択すると、インストールせずに終了します。 コモド・ファイアーウォール・プロをインストールするには、この契約書に同意しなければなりません。 Setup will install COMODO Firewall Pro in the following folder. to install to this folder click next. To install to a different folder, click Browse and select another folder. 以下のフォルダにコモド・ファイアーウォール・プロをインストールします。 このフォルダにインストールする場合は「next」をクリックしてください。 異なるフォルダにインストールする場合には、「Browse」をクリックして他のフォルダを選択してください。 Welcome to the Comoco Firewall Configuration Wizard. This wizard will help you to configure you firewall in the couple of steps. During this process,please do not close the wizard or power off on your computer The installation may cause your internet connection to be temporarily dropped. please save all your work before continuing. To continue,please press "Next" button. コモド・ファイアーウォール設定ウィザードへようこそ。 このウィザードによってファイアーウォールをかんたんに設定することができます。 設定中は、このウィザードを閉じたりコンピューターの電源を切らないでください。 インストールにより、一時的にインターネットの接続が切断されることがあります。 このウィザードを続ける前に作業中のものをすべて保存しておいてください。 続けるには「Next」を押してください。 COMODO Firewall Pro has many powerful features which affect the number of popup alerts you may see while it is installed. コモド・ファイアーウォール・プロではポップアップ・アラートを出す有用な機能が多く装備されています。 advanced Firewall with Defence+(ディフェンス+付き 上級モード) this option is recommended for experenced users.in addition to the firewall engine, it is going to activate the Defence+ to cope with malware by protecting more resorces than just your internet connection. The number of popup alerts may increase depending on your configuration. こちらは熟練したユーザーにおすすめです。ファイアーウォール・エンジンに加えて インターネット接続よりも多くのリソースを保護することで、悪質なソフトウェア(マルウェア)の活動に対処する「Defence+」を有効にします。 ただし、設定によってはポップアップ警告が多くなることがあります。 Basic Firewall(基礎モード) this option is recommended if you are not familiar with computer too much or you do not want to see frequent alerts from your firewall. It will not activate Defence+ to fight with malware but your computer still be secured with an industry strength firewall engine. こちらはあまりコンピューターに詳しくない人、頻繁なポップアップ警告に悩まされたくない人におすすめです。 悪質なソフトウェア(マルウェア)に対処するための「Defence+」は有効になりませんが、セキュリティーは有料のファイアーウォールなみのエンジンによって保護されます。 COMODO Firewall Pro has been installed succesfully. Please restart the system for installation to complete コモド・ファイアーウォール・プロが正しくインストールされました。 システムを再起動しインストールを完了してください。
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Entrevista com produtor (ou quase) de Apollo Justice Ace Attorney http //hadouken.wordpress.com/2008/02/28/entrevista-com-produtor-ou-quase-de-apollo-justice-ace-attorney/ ブラジルのゲームサイトの方が、カプコンUSAマーケティングマネージャーのColin Ferris氏へのインタビューを行い、ポルトガル語に翻訳したもの。(ブラジルはポルトガル語圏) ポルトガル語翻訳http //translation.infoseek.co.jp/?ac=Web lng=pt こちらで機械翻訳したものを若干修正。 (ポルトガル語が解る方の訂正募集) Hadouken Por que vocês decidiram trocar o personagemprincipal da série Ace Attorney? Como os fãs vêmreagindo a esta mudança?Hadouken: なぜ、Ace Attorneyシリーズの主役を変えることに決めましたか? Colin Ferris O universo da série Ace Attorney é tão rico em personagens que quisemos dar aos gamers a oportunidades de ver este mundo por um diferente par de olhos. Até agora, as reações têm sido fantásticas. Os fãs estão adorando Apollo Justice e como ele vai tropeçando pelo caminho na estréia como novato. Até me perguntaram se a Capcom lançaria um programa de treinamento vocal “Chords of Steel”![NE O mesmo usado pelo protagonista no game]Colin Ferris:Ace Attorneyシリーズの世界は、我々が1対の異なる目についてこの世界を参照する機会にゲーマーに与えたかったように、キャラクターが豊富です。今まで、ファンの反応は素晴らしかったです。ファンはApollo Justiceを崇拝しています、そして、彼の様に、それは初心者として初日に道のためにつまずきに行っています。カプコンが声の「鋼のような感情」を訓練するプログラムを開くならば彼らが私に聞くまで! Hadouken Uma grande característica dos casos de Phoenix Wright era o auxílio espiritual das integrantes da família Fey. Que elementos de jogabilidade e narrativa foram implementados para compensar a ausência desta ajuda do outro mundo?Hadouken: Phoenix Wrightのケースの大きな特徴は、Fey(綾里)一族のメンバーの精神的な助けでした。 jogabilidade要素と物語が補償するために組み込んだものは、他の世界のこの援助の欠如でしたか? Colin Apollo Justice possui habilidades únicas para compensar a falta de ajuda spiritual que existe nos jogos passado. Não apenas sua assistente, Trucy, usa mágicas para distrair o tribunal quando necessário, Apollo tem truques novos nas mangas. Ele pode notar sutis detalhes de linguagem corporal, como no pôquer, que lhe permitem saber quando alguém está mentindo.Colin Ferris: Apollo Justiceは、ゲームの中に存在する援助霊力の不足に補償する能力だけを備えています。彼はアシスタントに汗をかかせません、Trucy、magicsは必要に応じて裁判所を散らします、Apolloには新しいトリックがあります。彼は、ポーカーの場合のように、誰かが存在しているとき、あなた/彼らが彼/彼女を知らせておく微妙な詳細に気がつくことができます。 Hadouken Devo confessar ver Ema Skye em Apollo Justice foi uma grande surpresa. Quando ela foi criada para o caso especial no remake para DS do primeiro Ace Attorney já estava planejado que ela iria aparecer em Apollo Justice?Hadouken: Apollo JusticeでEma Skyeを見ることは、大きな思いもかけないことでした。彼女はApollo Justiceの中に現れることがすでに計画されていましたか? Colin Conforme o universo Ace Attorney cresce, não queremos esquecer dos personagens do passado. Só porque ele não está no último Ace Attorney quer dizer que não aparecerá no futuro. Quanto a Ema, nós adoramos ela e ficamos muito felizes em trazê-la de volta com um papel maior em Apollo Justice.Colin: Ace Attorneyシリーズの世界が成長しましたが、我々は過去のキャラクターを忘れたくありません。我々は彼女を敬慕しました、そして、我々はApollo Justiceの中により大きな成長とともに彼女を連れてくる際に非常に幸せでした。 Hadouken Apesar de o hardware Nintendo DS ser amplamente superior ao do Game Boy Advance – para o qual foi lançada originalmente a primeira trilogia Ace Attorney no Japão – Apollo Justice não apresenta um grande salto qualitativo em termos de gráficos e som? Por quê?Hadouken:完全に優れているニンテンドーDSというハードウェアにもかかわらず、ゲームボーイアドバンスのシリーズに比べてなぜApollo Justiceは、グラフと音に関して大きな質的な進化を提示しませんか? Colin Ace Attorney tem um visual e ambientação únicas que não desejamos mudar. Tendo dito isto, há diversas mudanças sutis que são novidades. Desde as recriações 3D das cenas de crime até os novos instrumentos legistas que deve-se aprender a usar, nós focamos em expandir a jogabilidade para combinar com as características únicas que o DS oferece. Meu pessoal favorito é quando as pessoas me olham estranho no trem quando grito “Objection!” para o meu Nintendo DS.Colin: Ace Attorneyは、我々が変わって欲しくなかった観察とambienta oだけを持っています。これを言って、革新であるいくつかの微妙な変化が、あります。 犯行現場の3Dからそれが利用する博識な方法でなければならない新しい器具法律専門家まで、我々はDSが提供する唯一の特徴と組み合わさるためにjogabilidadeを拡大する際に焦点に集まりました。 Hadouken Como foi o processo de localização de Apollo Justice? Houve algum termo ou diálogo específico que foi difícil de adaptar?Hadouken: 翻訳は大変でしたか? いくらかの語または特定の対話がありました、何が適応させるのが難しかったです? Colin O time de localização de Apollo Justice é excelente. Tendo trabalhado em diversos jogos japoneses no passado, digo honestamente que eles são a melhor equipe com quem já trabalhei.Colin: Apollo Justiceの翻訳のチームは、素晴らしいです。 過去にいくつかの日本のゲームにおいて働いて、私は彼らが私がすでに働いた最高のチームであると正直に言います。 Hadouken Falando sobre o futuro a produtora Minae Matsukawa já confirmou que vem aí um quinto episódio da série Ace Attorney. Poderia nos dizer algo sobre ele?Hadouken: 将来について、松川美苗プロデューサーは、すでに、Ace Attorneyの5回目のエピソードに近付くことを確認しました。 そのことについてコメントできますか? Colin Eu gostaria de poder lhe contar todas as coisas excitantes que temos planejadas para a próxima incursão da série, mas você terá de esperar. Temos grandes surpresas guardadas para os fãs.Colin: 彼女に我々がシリーズの次の流入のために漂っていたという刺激的なことの全てを話したいです、しかし、あなたは待たなければなりません。 我々は、大きな思いもかけないことをファンのためにとっておいておきます。 Hadouken Qual s possibilidade de vermos um game da série Ace Attorney no Wii? Adoraríamos usar o Wiimote para apontar o dedo na cara de promotores e gritar “Objection!” para nossas TVs.Hadouken: 我々はWiiでAce Attorneyシリーズを見ることができますか? 我々は、コントローラーで指さして、「異議あり!」を叫ぶ事ができますか? Colin Por ora, não temos planos de levar Ace Attorney para nenhum outro sistema. Sentimos que o DS é a casa perfeita para a série.Colin: 今のところ、我々には他のどのシステムのためにもAce Attorneyを移植する計画がありません。 我々は、DSがシリーズのための完全なプラットフォームであるのを感じました。 Hadouken Alguma chance de vermos um lançamento ocidental da Gyakuten Saiban Encyclopedia que veio na Edição Especial de Gyakuten Saiban 4 no Japão?Hadouken: 我々は日本にGyakuten Saiban 4の限定版に入っていたGyakuten Saiban Encyclopedia(逆転裁判辞典)の邦訳を得ることはできますか? Colin Estamos pesquisando maneiras de lançá-la fora do Japão. Contudo, no momento não há nenhum plano definitivo para a enciclopédia digital.Colin: 我々は、日本から輸出する方法を研究しています。 Hadouken Qual seu personagem favorito da série? Por quê?Hadouken: あなたが好きなシリーズのキャラクターは? Colin Sou um grande fã de Winston Payne, muito por conta de seus cortes de cabelo. Eu adoro ver os diferentes estilos que a equipe cria para ele em cada nova versão.Colin: 私は、Winston Payne(亜内)の大ファンです。 私は、チームが各々の新しいバージョンで彼のために作成する異なるヘアスタイルを見るためにあがめます。 Hadouken Apesar de os jogos terem muito texto em inglês, há muitos fãs da série Ace Attorney. Poderia mandar um recado – ou uma objeção – para eles?Hadouken: 彼らが英語でテキストのたいへんするゲームにもかかわらず、Ace Attorneyシリーズの多くのファンがいます。 彼/彼女は、メッセージを注文することができますか? Colin Gostaria de agradecer pessoalmente a todos os fãs por gostarem de nosso jogo. Enquanto fãs como vocês estiverem comprando, continuaremos a fazê-los. Espero que vocês se divirtam tanto jogando Apollo Justice Ace Attorney quanto nós tivemos em produzir o game.Colin: 個人的には全く、彼/彼女は感謝したいと思います。ファンの、彼らは我々のゲームが好きです。あなたのようなファンが買い続けている間、我々は彼らをまね続けます。 私は、あなたがそれほどApollo Justiceと対戦して楽しむことを望みます。 ▲ページ上へ▲